A* Pathfinding Magic

It’s been a while since I made an update because I have been busy. And Ludum Dare was brutal!

I have been doing a lot of technology stuff, but one thing I didn’t get ready for Ludum Dare 22 was a pathfinding algorithm for the tile engine I used for Spaceman Samotny. I finally got around to implementing one.  You can try it out here.

 

 

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